Deforming Environments
Continuing the trend of technology based gaming advances, an engine called Atomontage uses what's known as voxels to display graphics. Voxels are essentially vectors instead of polygons, I know this might confuse most of you so I thought it's just better to show a video and link to the appropriate Wikipedia articles.
Video: https://www.youtube.com/watch?v=Gshc8GMTa1Y
In this video you can see the tyre tracks are actually pushing the sand around rather than just drawing a graphic or shader on top of it. There are some games that have done this using polygons and displacement maps or some other method but this is effectively altering the surface of the ground permanently and it doesn't affect things like the rocks.
Unlike the Unlimited Detail, this would require a monster graphics card.
7 Comments
Awesome! But I am not sure about my graphic card so I'll ask my parents a new one saying that I can't play all of the games avaible...
canadadry— 2 Months ago
haha when i saw the blog post i thought it was about climate change
Marko— 2 Months ago
lol, It is a strange title name thinking about it :PIf they combine this physics engine with the Unlimited Detail. win all over it
joshsslade— 2 Months ago
That's really interesting actually. I just love techdemos :D
AnarchyDom— 2 Months ago
personally, i think euphoria, source, dmm, and something added to euphoria to make characters feel pain would drown in win
noahvaks— 2 Months ago
That is one of the best things ever. EVER.
SteveTheBad— 2 Months ago
Holy crap. Future come now, please.
thedavidcarney— 2 Months ago
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